Jujutsu Legacy Race Tier List
Roblox Jujutsu Legacy race tier list ranking Special Grade through Grade 4. Stat bonuses, reroll tips, and Shinjuku Showdown endgame advice.
Understanding Sorcerer Grades
Your race in Jujutsu Legacy represents your sorcerer grade—the baseline stat ceiling applied before clans and techniques multiply power. Grades run from Special Grade (strongest) down to Grade 4 (starter tier). Race spins reroll this grade independently, using the same M menu spin system as techniques and clans.
Race matters most near the level 1650 cap introduced in Shinjuku Showdown. Raids scale enemy HP and damage so Grade 4 accounts hit walls regardless of technique skill. Developer kauan123ro balanced endgame assuming Special Grade or Grade 1 stat bases.
Stockpile race spins from Jujutsu Legacy Codes—strings like RaceSpin2 and ShinjukuShowdown include dedicated race rewards alongside technique and clan bundles.
S Tier — Special Grade
Special Grade sits alone in S tier with the highest stat multipliers available from standard race spins. Endgame bosses in Shinjuku, Divine raids, and PvP lobbies assume opponents carry these bonuses. If you roll Special Grade, stop race spinning immediately and redirect codes toward technique or clan gaps.
Special Grade pairs explosively with S-tier clans like Ryomen or Gojo—combined multipliers create the tank and damage profiles needed for Heian Sukuna attempts and vessel progression. Check our clan tier list before reallocating spin budgets.
Farming without Special Grade is possible but slower. Level route guides recommend race rerolls before grinding past level 800 unless you have carry teammates.
A Tier and B Tier Grades
Grade 1 ranks A-tier—strong enough for most mid-to-late content including pre-Shinjuku raids. Many competitive players temporarily hold Grade 1 while hoarding spins for Special Grade attempts after major code drops.
Grade 2 is B-tier: solid for story quests, metro farming, and early PvP but replace before pushing into Shinjuku Showdown endgame. Grade 2 accounts feel comfortable until boss enrage phases where missing stat points become one-shots.
If you are Grade 2 with an S-tier technique and A-tier clan, you can defer race rerolls slightly—but plan to spin before organized raid groups reject low-grade applicants.
C Tier, D Tier & Reroll Strategy
Grade 3 (C-tier) offers average bonuses acceptable only during the first hours after account creation. Redeem all codes at level 5, then race spin until Grade 2 minimum before leaving starter zones.
Grade 4 (D-tier) is the default starting race—reroll on sight. Wasting technique spins while stuck on Grade 4 creates weak overall builds even if you luck into Ten Shadows.
Optimal new account flow: reach level 5, batch redeem codes, race spin to Grade 2+, clan spin to B-tier or better, technique spin last using the technique tier list as your target chart. Save race spins from apology codes until technique and clan are stable—kauan123ro's update cycle regularly adds 10–100 race spins per new code.
Race grade icons display on your character profile visible to other players—Special Grade tags signal threat in PvP lobbies before fights start. Some groups require minimum Grade 1 for Shinjuku raid invites because enrage timers punish under-leveled stat pools.
Unlike techniques, races have fewer distinct tiers but wider stat gaps between grades. The jump from Grade 3 to Grade 2 feels minor early but compounds with clan multipliers at level 1000+. Press M after every code batch to confirm spin counts before entering PvP—you cannot recover mis-spent race rolls.
Returning players from pre-Shinjuku patches should reroll Grade 3 or lower immediately; old balance assumed lower boss stats. The 1650 cap rebalanced content around Special Grade and Grade 1 baselines—adjust your race expectations before joining modern raid meta.
Co-op leveling accelerates race spin acquisition when friends share raid loot tables that drop bonus spins. Pair race rerolls with clan upgrades from our clan tier list so each grade improvement translates into measurable raid DPS gains rather than empty number changes on your stat sheet.
| Name | Tier | Drop Rate | Notes |
|---|---|---|---|
| Special Grade | S | — | Highest stat multipliers for endgame. |
| Grade 1 | A | — | Strong bonuses for mid-to-late game. |
| Grade 2 | B | — | Solid choice for most content. |
| Grade 3 | C | — | Average bonuses, reroll when possible. |
| Grade 4 | D | — | Starting tier. Spin for better race early. |